In Palamedes' Shadow: Explorations in Play, Game & Narrative Theory |
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Page 107
... thinking about literature instructs one in the deep , interwound root system of a literature within its national culture . Every culture has its literature - oral , written , or both - and this literature is the traditional record of ...
... thinking about literature instructs one in the deep , interwound root system of a literature within its national culture . Every culture has its literature - oral , written , or both - and this literature is the traditional record of ...
Page 144
... thinking generally , but determinate acts of thinking . What kind of thinking will be involved in a godgame and how will it be represented ? The godgame , at least as Fowles employs it , seemed to provide a lucid instance of thinking at ...
... thinking generally , but determinate acts of thinking . What kind of thinking will be involved in a godgame and how will it be represented ? The godgame , at least as Fowles employs it , seemed to provide a lucid instance of thinking at ...
Page 247
... thinking , but he does not need to see ideas whole ( all their entailments made evident ) to become absorbed in his experience . When he writes home , not only does his experience appear in fragments , or at least it is discovered in ...
... thinking , but he does not need to see ideas whole ( all their entailments made evident ) to become absorbed in his experience . When he writes home , not only does his experience appear in fragments , or at least it is discovered in ...
Contents
Three Paradoxes | 3 |
Notional Areas Domains and Worldhood | 167 |
Narrative Allusiveness | 209 |
Copyright | |
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activity actual Ainslie Ainslie's allusiveness analysis argues aspects assumptions axioms Bakhtin Barthes become Borges Borges's boundaries carnival Cervantes chapter character character-player chess chess problem cognitive collection complex constructed conventions create Critical culture Derrida discourse discussion distinct Don Quijote ekphrasis entrapped Essays experience Faerie Queene fictional world formulation free play function game theory gamewright Genette godgame Gravity's Rainbow human illusion imagination intertextuality Jorge Luis Borges Knight labyrinth language Linda Hutcheon literary texts literary theory literature magic realism Metafiction mode modern motifs museum narrative narrator normally notion novel observes Orbis Tertius Palamedes paradox Paris pastoral Pavel perhaps play and game play/game players playfulness Poetics possible postmodern problem Pynchon's reader reading Renaissance romance seems semiotic sense Shakespeare signify space spatial Spenser story strong labyrinth structure Studies textual thinking tion tive Tlön Todorov trans transgression underforming University Press voice worldhood writes York